![]() ![]() ![]() …Which also leads to another discussion of the surprise mechanics. None of the campers had any skills to prevent an ambush, so we see that for the first time… The run ends up making over 21,000 gold, making up for that failed Week 4 run and then some. She finds those basically every time she interacts with a curio or wins a fight. Not only has she pulled a trinket during camp (you can see that little cup in the upper middle of our inventory), but those items that look like statues and broken timepieces are also worth a significant amount. You can see from the header picture this week that the “Antiquarian makes all our money” plan is going quite well. For now, though, I just think it would be best to go through some brief highlights from the last two weeks of runs instead of going into them with any sort of depth. There will have to be brief stops to the DLC areas - the Courtyard and the Farmstead - but those can get their own weeks as focus as well. Weeks Eleven and Twelve: The Highs And Lows Of Money GrindingĪt this point in the run, the plan has been explained, and, barring a dungeon where we’re unable to escape or some unlucky crits, this is about how the status quo is going to be for the foreseeable future, at least until heroes start hitting level 3 and I become comfortable running Veteran-level dungeons. ![]()
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